Rocket League has been updated on Nintendo Switch and adds new bug fixes including an improved resolution in Handheld Mode. We’ve included the full change-log below:

CHANGES AND UPDATES

General

  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion

Performance

  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
      • Maps are optimized on PC when using ‘Performance’ World Detail setting
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland
      • Visual improvements on PC apply when High Quality Shaders are turned off

BUG FIXES

General

  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • [Steam] Fixed an issue with Older Urban Central replays crashing the game
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu

About Jared O'Neill
Contributor

Jared is a lifelong Nintendo fan who's been playing games since he could hold a controller. He loves all Nintendo franchises, especially Metroid, Donkey Kong, and Smash Bros. If he's not playing Nintendo games, chances are he's talking, writing, or thinking about them.

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