Psyonix has outlined its upcoming plans for Rocket League on consoles including Nintendo Switch. For the first few months of this year,  new updates for the game will include Competitive Seasons, Maps, Events, and DLC. Feature updates that focus on new functionality like Tournaments and Cross-Platform Parties are also in the works, including graphical improvements for the game on Nintendo Switch.

Starting this Spring, a new update for Rocket League will be released on Nintendo Switch which will feature two new graphical modes for the system for docked and handheld modes. In performance mode, Rocket League will be playable at 900p (Docked) / 720p (Handheld) at 60 FPS with infrequent dynamic resolution scaling. For those who’d prefer playing in Quality Mode, Rocket League will be playable at a native Native 1080p (Docked) / 720p (Handheld) at 30 FPS with added visual effects.

The full Spring 2018 roadmap for Rocket League is available below:

FEBRUARY

  • February Content Update
    • Competitive Season 7 Begins
    • Competitive Season 6 Rewards
    • New Crate
    • New RLCS Fan Rewards
  • Tournaments Beta
    • Steam public beta for our upcoming Tournaments Feature

MARCH

  • New Licensed Premium DLC
  • Spring Event

SPRING (MARCH-APRIL)

  • Spring Feature Update
    • Tournaments
      • Play against other players in bracketed, single elimination tournaments
    • Quality of Life Updates
      • Item Stacking
      • Better Item Filtering, Searching, and Sorting
      • Equip to Blue/Orange Team for Car Bodies
      • New and Expanded Options
        • Packet Send/Receive Rate and Bandwidth Limits
        • “Team Quick Chat Only”
        • Disable “One Minute Remaining”, etc. messages
    • Connection Quality Info
      • See notifications for Packet Loss, Latency Variance, and Server Performance in-game
      • Will help us and the community better differentiate between “server issues” and connection problems
    • Switch Performance & Visual Quality Updates
      • Performance Mode – 900p (Docked) / 720p (Handheld) @ 60 FPS with infrequent dynamic resolution scaling
      • Quality Mode – Native 1080p (Docked) / 720p (Handheld) @ 30 FPS with added visual effects

APRIL AND BEYOND

Once we’re past the Tournaments release we’ll begin talking more about our roadmap for the summer and beyond with posts like these every few months. As a quick reminder, here are some of the features that are still being developed for 2018 release:

  • Cross-Platform Parties
    • Party up and matchmake with players from other (participating) platforms
  • Progression Updates
    • Make XP relevant again
    • Earn Decryptors through play
    • New Banners, Titles, and other rewards for reaching high levels
  • New Arenas
  • New Features
  • Xbox One X – We are now targeting Xbox One X support for late 2018

With a glimpse at what’s coming for Rocket League, the first update of the year will be available on February 7th for all platforms! For all things, Nintendo, stay tuned to NinMobileNews!

About Josue Ponce
Editor in-chief

An aspiring Musical Theatre Major and an avid Nintendo enthusiast with a passion for Community Management. Certified Adobe Associate in Photoshop and a casual gamer.

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