In an interview with Gamasutra, Adam Creighton, director of development at Panic Button has shared their success on Nintendo Switch including their plans for possible new games to arrive soon on the system. Panic Button’s work on other titles including Rocket League and Doom on Switch has catapulted their sales, compared to other platforms.

“You know that meme? With the dog? Drinking from a sprinkler? That’s me right now. And we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.”

Panic Button has received numerous requests for additional ports on Nintendo Switch. With this trend, more third-party developers are hoping to see their games on the system.

“The Switch release has been perfect. Actually it’s mentioned in almost all the port requests we receive. To keep up with this pace, we already have 12 kits at the office! Not yet the platform with the most kits, but definitely the fastest growing trend in our office. In the games we have published we’ve seen more sales on Switch than on PS4 and Xbox One combined during the same period. Now every developer wants their game to be on the Switch.”

Tony Cabello, CEO of BlitWorks (the studio behind ports such as FezSpelunky, and Bastion) are also working on ports for the system and have seen a huge spike in port requests because of Nintendo Switch.

“We’ve recently experienced a big increase in the amount of work. Even though we’re always very busy, we’re now working on more projects at the same time, especially indie games which are our specialty. This is mainly because nowadays, indie studios see that publishing their games on consoles is a possibility, that was not so easy to do in the past because the access to the market was more restrictive. So we now have more developers reaching out to us to get there.”

“We knew it was going to be big when people started requesting ports for the Switch way back before last summer. Since then, it’s been crazy.”

We’re thrilled to see more third-party developers supporting Nintendo Switch and the future looks bright for these games on the platform. Panic Button has done a phenomenal job at ensuring that each port they’ve released runs smoothly without compromising its overall experience. You can read the full interview at Gamasutra and remember, For all things, Nintendo, stay tuned to NinMobileNews.

About Josue Ponce
Editor in-chief

An aspiring Musical Theatre Major and an avid Nintendo enthusiast with a passion for Community Management. Certified Adobe Associate in Photoshop and a casual gamer.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

    NinMobileNews

    NinMobileNews

    Tweet
    Share
    Pin