Rocket League has been updated on Nintendo Switch and adds new bug fixes including an improved resolution in Handheld Mode. We’ve included the full change-log below:
CHANGES AND UPDATES
General
- [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
- Reduced volume of the Batmobile Goal Explosion
Performance
- [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
- Optimized the following maps for Nintendo Switch and PC:
- Utopia Stadium (all variants)
- Farmstead
- Maps are optimized on PC when using ‘Performance’ World Detail setting
- Improved the field texture visuals for the following maps on Nintendo Switch and PC:
- Champion’s Field
- Wasteland
- Visual improvements on PC apply when High Quality Shaders are turned off
BUG FIXES
General
- Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
- Fixed missing blowoff valve audio for Octane ZSR Engine
- [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
- Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
- Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
- [Steam] Fixed an issue with Older Urban Central replays crashing the game
- Quick chat audio no longer sounds when a player joins or leaves a server
- Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu