Yoshi’s Crafted World demo came out last week after the Nintendo Direct, and Digital Foundry took the opportunity to perform some technical analysis.

Perhaps the most notable is that the game is using Unreal Engine 4 instead of a proprietary engine. The use of UE4 enabled the developers to play with lighting in the environment and getting colors to adjust according to their light source.

The game also runs at a smooth 60 frames per second, regardless of whether the Switch is docked or not. There were a few spots during the demo, such as when flipping the stage to the other side, where the frame rate dipped slightly below 60. Any other area that doesn’t have actual gameplay, such as the initial menu area, is capped at 30 frames per second.

Additionally, Yoshi’s Crafted World employs a dynamic resolution on both docked and handheld modes. When docked, resolution hovers around 576 to 675p; when in handheld, it stays around 396 to 495p. The lower handheld resolution explains why the game looks blurry, despite its smooth frame rate.

If you’d like to see the entire Digital Foundry analysis, you can watch the video below.

Developer Good-Feel extends its yarn-themed games with a new Yoshi release - a first-party Nintendo title based on Unreal Engine 4! Is the Epic middleware a good fit for a Nintendo game? Can the tech deliver the signature locked 60fps seen in the majority of Switch first-party games? A demo is available now - we've played that *and* seen some more levels.

About Franceen Robles
Contributor

A self-proclaimed grandma who's a lover of all things Ditto and Gengar. When not typing furiously or slaving away in a game, she can usually be found spending some quality time with her camera taking pictures of food.

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